
The fight will be very close even despite fact that 10 axeman should kill 10 Hippikons infantry units quickly and 10 huskarl should beat 10 toxotes in the end game.Ģ) Minor gods are not balanced correctly. You test this out, Put 10 norse axeman, 10 axeman calvery(Huskarl), 2 Einherjar vs 10 toxotes, 10 Hippikon, 2 centaurs vs AI. There lack of consequence for making the right decisions.

In the late game, It is too easy just spam generic armies of like 10 range unit, 10 soldiers, 2 myth units, 2 siege and come out even. Units that say they hard counter X type of unit are not good enough to counter X unit. Here are 5 outline problems to why this is the caseġ) Unit deployment is not sharp enough. The game relies too much on Titans to be game enders and Wonders which ruins satisfaction of winning in the game.Įven when having 10 towers, 5 forts in front of AI base, 10 barracks constantly spamming units (Often hard counter units), it was very hard to beat the AI who just spams random units from barracks, archery ranges defending the base. In my opinion, the generic problem in this game is that there is no way to push a "Real Military Lead" and convert it into a win naturally.

Odin vs Poseidon 1vs1 AI hard difficulty game to relive a childhood nostalgia of the game only to be disappointed that the game still has same problems it always had. I decided to redownload age of mythology and play a Conqueror "Sudden Death" map(My favorite map in the game). To give some context, after not playing the game for about 15 years.
